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Old Jan 07, 2009, 03:24 AM // 03:24   #21
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Originally Posted by Ariena Najea View Post
Do not enter aggro range of any foes...

...this way the frontliner(s) gain the armor bonus
um.....

Quote:
Originally Posted by Guildwiki
"Save Yourselves!"... Like all player shouts, the area of effect of this shout is Earshot even though the description does not specify.
I kinda think there's a fatal flaw in this build concept.
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Old Jan 07, 2009, 03:24 AM // 03:24   #22
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If you are running a full bonder the rest of the party is already basically invincible and the only reason to fail is if enchants are stripped or the bonder dies. SY doesn't prevent either of those, just loads more defense on characters that wouldn't have died anyway. Ohh and you can't stand a radar range away from the party safely.
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Old Jan 07, 2009, 06:40 AM // 06:40   #23
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The damage reduction from SY is enough that a bonder isn't really needed. I would prefer to take the extra 8% damage (as your numbers show) and put SY on a para or warrior. We know that FoW is easy enough in HM with one monk (WoH hybrid) and a SY paragon, most areas that need to be vanquished could probably be done with a similar setup and use the bonders (fairly useless) slot for damage.
All imo of course. If you enjoy bonding, then go for it, I imagine this would make an incredibly boring job more interesting. I just don't see this build being added to my saved list.

Last edited by Daenara; Jan 07, 2009 at 06:43 AM // 06:43..
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Old Jan 07, 2009, 07:25 AM // 07:25   #24
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Quote:
Originally Posted by Ariena Najea
My apologies for not being clear. Frontliner means essentially anyone attacking with a melee weapon, or someone tanking. The backline typically consists of Monks, other healers, and other support characters such as a BiP/Orders Necro or something similar that does not directly participate in fights. The midline is everything else, and for this build, the backline should position themselves as if they were midliners. The bonder then takes the position of backliner, far enough to be out of the enemy's range but still close enough to maintain (though not recast) bonds.
Lol, that wasn't quite what I meant. Perhaps, Chthon was better in conveying my point:

Quote:
Originally Posted by Chthon
Quote:
Originally Posted by Ariena Najea
Do not enter aggro range of any foes...

...this way the frontliner(s) gain the armor bonus
um.....


Quote:
Originally Posted by Guildwiki
"Save Yourselves!"... Like all player shouts, the area of effect of this shout is Earshot even though the description does not specify.
I kinda think there's a fatal flaw in this build concept.
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Old Jan 07, 2009, 03:02 PM // 15:02   #25
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I kinda like it tbh. SY costs a lot af adrenaline, I would rather see the frontliners and paras use that adrenaline to do big dommage instead of keeping up the shouts all the time (GFTE M*****f*ck*rs!).

When you herohench with a monk it's not too bad to play a simple build, as you can focus more on flagging and watching the field.

I think I will test this in Gyala HAtchery hard mode, maybe playeers don't need bonding but baby turtles definitely do.
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Old Jan 07, 2009, 10:15 PM // 22:15   #26
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It looks Interseting as it reminds me of the day of the Mo/W bonders would use watchyourself or bonetti's.I would take couple of active protects with me and no need to bond everyone.

I would use something differenst than life barrier more like spell breaker so enchants won't get stripped.Rangers can even use SY.
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Old Jan 08, 2009, 11:10 AM // 11:10   #27
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This looks like complete rubbish ... Prot Spirit Aegis Spirit Bond < SY
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Old Jan 08, 2009, 09:00 PM // 21:00   #28
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Originally Posted by Vazze View Post
@napalm Bonds: radar range, UA rez: casting range. Healing benefit? for the ~+20 heal from healing touch?
Quote:
Originally Posted by Vazze View Post
well I answered only to napalm, so that +20 is the bonus for HT from UA. Anyways, replying to you now: UA is still not that good here, your team (the backline at least) could benefit from a different elite (blight comes to my mind).
Stop being bloody terrible. You're supposed to use UA with a Mo/Me HB for a MASSIVE heal benefit from heal party. And yes, UA is casting range, that's the POINT of it. If tank loses aggro or dies, you can easily res people that fall. It happens in Urgoz a fair bit with bad parties. Srsly, lern2play. UA owns with teams that require a bonder.
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Old Jan 09, 2009, 03:58 AM // 03:58   #29
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You are really hopeless napalm. ...actually, I don't spend time replying to you, just go tankspank more.

Last edited by Vazze; Jan 09, 2009 at 04:32 AM // 04:32..
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Old Jan 09, 2009, 07:02 AM // 07:02   #30
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Originally Posted by Napalm Flame View Post
Srsly, lern2play. UA owns with teams that require a bonder.
Oh wow.........
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Old Jan 09, 2009, 07:52 AM // 07:52   #31
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Quote:
Originally Posted by Lourens View Post
This looks like complete rubbish ... Prot Spirit Aegis Spirit Bond < SY
Weren't you the one that posted this for W/R?: http://www.guildwarsguru.com/forum/s...php?t=10332958

Quote:
Originally Posted by Napalm Flame
If tank loses aggro or dies, you can easily res people that fall. It happens in Urgoz a fair bit with bad parties. Srsly, lern2play.
Isn't the real solution there to stop using tanks?.. Vaaze has a valid point; UA only seems to be in the build to amplify the bonder's self-heal. It doubles as a rez, sure, but that doesn't do much to assist the rest of the party until they're actually dead :/ Even if the primary healer arcane mimicks UA, it's just going to cut down on energy as well as the slot space needed for cleaning.

Last edited by Saraneth; Jan 09, 2009 at 08:04 AM // 08:04..
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Old Jan 09, 2009, 07:58 PM // 19:58   #32
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Quote:
Oh wow.........
Quote:
Originally Posted by Saraneth View Post
Isn't the real solution there to stop using tanks?.. Vaaze has a valid point; UA only seems to be in the build to amplify the bonder's self-heal. It doubles as a rez, sure, but that doesn't do much to assist the rest of the party until they're actually dead :/ Even if the primary healer arcane mimicks UA, it's just going to cut down on energy as well as the slot space needed for cleaning.
Pair of you stop being bloody terrible. Urgoz, deep, and DoA cryway are examples which REQUIRE a bonder, and a main heal monk. HEAL MONK TAKES ARCANE MIMICRY FOR UA MAINTAIN 177+HP HEAL PARTY. Energy is NEVER an issue because you run a BiP or BR. Learn to play guild wars, fukken scrubs. Convo fukken saved for mah guildies and puggers to lol at.
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Old Jan 09, 2009, 09:56 PM // 21:56   #33
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Quote:
Originally Posted by Napalm Flame View Post
Pair of you stop being bloody terrible. Urgoz, deep, and DoA cryway are examples which REQUIRE a bonder, and a main heal monk. HEAL MONK TAKES ARCANE MIMICRY FOR UA MAINTAIN 177+HP HEAL PARTY. Energy is NEVER an issue because you run a BiP or BR. Learn to play guild wars, fukken scrubs. Convo fukken saved for mah guildies and puggers to lol at.
If you're using a tank, why are you using Heal Party as opposed to Dwayna's Kiss over and over?

I also lol'd at "learn to play Guild Wars, fukken scrubs" when you're talking about Tank'N'Spank.
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Old Jan 10, 2009, 01:17 AM // 01:17   #34
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Quote:
Originally Posted by Napalm Flame View Post
Pair of you stop being bloody terrible. Urgoz, deep, and DoA cryway are examples which REQUIRE a bonder, and a main heal monk. HEAL MONK TAKES ARCANE MIMICRY FOR UA MAINTAIN 177+HP HEAL PARTY. Energy is NEVER an issue because you run a BiP or BR. Learn to play guild wars, fukken scrubs. Convo fukken saved for mah guildies and puggers to lol at.
Pretty sure that those places do not need a bonder. If you and your guildies need a bonder to get through Urgoz, I suggest you get new monks. The only time I can think of a bonder being used was in the old obs flesh tank doa runs, which were horribly inefficient. Just because this is the way that you need to play, (whether due to lack of skill or just sheer stubborness), doesn't mean that it is the best way.

I hope your guildies do come here and read this thread, maybe they might realise that the build they are running is for skill less pugs, and try to get better at guild wars.
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Old Jan 10, 2009, 02:02 AM // 02:02   #35
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[dragon slash][sever artery][gash][sun and moon slash][save yourselves][frenzy][rush][balthazars spirit]

You're bonding and using Save Yourselves and being a useful character! It takes no brains at all, you mash 1-6 during a battle and boom! Stuff blows up.

-ahem-

Quote:
Originally Posted by Ariena Najea
Furthermore, I'd argue that the extra energy from the staff setup outweighs the benefits of using a martial weapon and focus.
You're only missing 3 energy (66 with staff and 63 with spear/offhand), if you're including a BiP/BR necro I highly doubt you're going really going to need that 3 energy. If the furious mod counts towards SY! I think that it'd be way more useful than 3 energy just to fill your pretty blue energy bar.

Quote:
Originally Posted by Ariena Najea
Pre protting only works with a dedicated tank, which also slows down runs because the party needs to wait for the tank to have all of the aggro before moving in. With a good bonder build, it's ok if part of a mob gets through.
Pre-protting works well anywhere, last time I checked, protting was about preventing damage, ie; red bar DOESN'T go down.

...I'd like to add too that with good monks you shouldn't need a bonder anyway even if some of the mob gets through.

Quote:
Originally Posted by The Meth View Post
If you are running a full bonder the rest of the party is already basically invincible and the only reason to fail is if enchants are stripped or the bonder dies. SY doesn't prevent either of those, just loads more defense on characters that wouldn't have died anyway. Ohh and you can't stand a radar range away from the party safely.
^ Is a wonderful quote.

This is probably fun to mess around in Normal Mode with henchies and or friends, but so is running frenzy cripslash monk in HA. Neither of those are what I consider "good" builds for what they're trying to do. Sorry <3

Last edited by Sierraa; Jan 10, 2009 at 02:16 AM // 02:16..
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Old Jan 10, 2009, 05:54 AM // 05:54   #36
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I've only read the OP, and this is what I think. SY! only applies to party members within earshot, and since you're far enough only to maintain bonds, you're useless. You could run in and use SY!, but that just leads to all the mobs rushing you since you've got the lowest AL.

I think you leave SY! to the Imbagons. They're midline, so SY! hits all party members easily and often.
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Old Jan 10, 2009, 11:26 AM // 11:26   #37
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Quote:
Originally Posted by Napalm Flame View Post
Pair of you stop being bloody terrible. Urgoz, deep, and DoA cryway are examples which REQUIRE a bonder, and a main heal monk. HEAL MONK TAKES ARCANE MIMICRY FOR UA MAINTAIN 177+HP HEAL PARTY. Energy is NEVER an issue because you run a BiP or BR. Learn to play guild wars, fukken scrubs. Convo fukken saved for mah guildies and puggers to lol at.
Post like that again and you'll have a lot of time off the forums with your guildies.
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Old Jan 11, 2009, 12:28 AM // 00:28   #38
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Quote:
Urgoz, deep, and DoA cryway are examples which REQUIRE a bonder
HA HA HA. Oh, that's a good one.
Ok, my turn. TA is an example which REQUIRE a SF mesmer.
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Old Jan 11, 2009, 08:15 PM // 20:15   #39
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Post like that again and you'll have a lot of time off the forums with your guildies.
1k+ proxies, 1k+ email accs... yeah, I see.

Quote:
If you're using a tank, why are you using Heal Party as opposed to Dwayna's Kiss over and over?

I also lol'd at "learn to play Guild Wars, fukken scrubs" when you're talking about Tank'N'Spank.
Let's see... Dwaynas kiss is one of the heal skills you DO take in urgoz. Also, tank'n'spank is the best way to roll urgoz tbh.

Quote:
Pretty sure that those places do not need a bonder. If you and your guildies need a bonder to get through Urgoz, I suggest you get new monks. The only time I can think of a bonder being used was in the old obs flesh tank doa runs, which were horribly inefficient. Just because this is the way that you need to play, (whether due to lack of skill or just sheer stubborness), doesn't mean that it is the best way.

I hope your guildies do come here and read this thread, maybe they might realise that the build they are running is for skill less pugs, and try to get better at guild wars.
tbh we only run it for speed and efficiency at setting up. We have 5 co-ordinated guildies for urgoz, the rest are fail pugs. Also, we don't need a bonder, it's just we know how bad pugs are at taking aggro and causing partywipe. Since we do top300+ GvG, I think we DO know how to RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing play tbh. So I herd GvGers going PvE results in much lulz to be had.

Quote:
HA HA HA. Oh, that's a good one.
Ok, my turn. TA is an example which REQUIRE a SF mesmer.
be bad less, realise how bad 99.999% of pugs are moar. When you don't have 8-12 people on to do a decent PvE with GvG-competent players, you gotta use pugs, and they suck balls. As for DoA, I normally run 2 man DoA and mallyx heroway with mah core ranger.

Last edited by Napalm Flame; Jan 11, 2009 at 08:18 PM // 20:18..
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Old Jan 11, 2009, 09:41 PM // 21:41   #40
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Since we do top300+ GvG, I think we DO know how to RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing play tbh.
I didn't realize that it took skill to play at the rank 300 level in GvG these days. Wait, that's because it doesn't.

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So I herd GvGers going PvE results in much lulz to be had.
Only if the GvGers are good*

*read: not you
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